Path of Exile Version 3.25
Planner Version: 2.9

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Act 1
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Starting Gems: Double StrikeChance to Bleed Support

Enemy At the Gate Reward:
Vendor Gems (After Killing Hillock):




Mercy Mission Reward:
Vendor Gems (After Mercy Mission):




Breaking Some Eggs Reward:
Breaking Some Eggs Reward 2:
Vendor Gems (After Breaking Some Eggs):




The Caged Brute Reward:
The Caged Brute Reward 2:
Vendor Gems (After The Caged Brute):




The Siren’s Cadence Reward:
Vendor Gems (After The Siren’s Cadence)





Notes:

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Act 2
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Bandits:

Intruders In Black Reward:
Vendor Gems (After Intruders in Black):




Sharp and Cruel Reward:
Vendor Gems (After Sharp and Cruel):





Notes:

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Act 3
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Lost in Love Reward:
Vendor Gems (After Lost in Love):




Sever the Right Hand Reward:
Vendor Gems (After Sever the Right Hand):




Fixture of Fate Reward (Optional):
Vendor Gems (After Fixture of Fate):










Notes:

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Act 4
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Breaking the Seal Reward:
Vendor Gems (After Breaking the Seal):




The Eternal Nightmare Reward:
Vendor Gems (After The Eternal Nightmare):





Notes:

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Trials of Ascendancy
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Node NameDescription

Inspirational
30% increased effect of Non-Curse Auras from your Skills
You and Allies affected by your placed Banners Regenerate 0.1% of
Life per second for each Stage
When you leave your Banners Area, recover 30% of the Valour consumed for that Banner
When you create a Banner, it gains 40% of the Stages of your placed Banner

First to Strike, Last to Fall
Your Hits permanently Intimidate Enemies that are on Full Life
Gain Adrenaline for 20 seconds when you reach Low Life if you
do not have Adrenaline
Recover 25% of Life when you gain Adrenaline
Remove all Ailments and Burning when you gain Adrenaline

Unstoppable Hero
Nearby Allies count as having Fortification equal to yours

Fortitude
You have 15 Fortification

Conqueror
100% chance to Taunt on Hit
10% reduced Damage taken if youve Taunted an Enemy Recently
Enemies Taunted by you deal 20% less Damage with Hits and
Ailments against other targets

Worthy Foe
Enemies Taunted by you take 20% increased Damage
Enemies Taunted by you cannot Evade Attacks

Master of Metal
Impales you inflict last 1 additional Hit
If youve Impaled an Enemy Recently, you
and nearby Allies have +1000 to Armour
You and nearby Allies deal 6 to 12 added Physical Damage for
each Impale on Enemy

Normal Labyrinth


Cruel Labyrinth


Merciless Labyrinth


Eternal Labyrinth