Witch

Path of Exile Version 3.24
Planner Version: 2.8

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Act 1
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Starting Gems: FireballArcane Surge Support

Enemy At the Gate Reward:
Vendor Gems (After Killing Hillock):




Mercy Mission Reward:
Vendor Gems (After Mercy Mission):




Breaking Some Eggs Reward:
Breaking Some Eggs Reward 2:
Vendor Gems (After Breaking Some Eggs):




The Caged Brute Reward:
The Caged Brute Reward 2:
Vendor Gems (After The Caged Brute):




The Siren’s Cadence Reward:
Vendor Gems (After The Siren’s Cadence)





Notes:

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Act 2
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Bandits:

Intruders In Black Reward:
Vendor Gems (After Intruders in Black):




Sharp and Cruel Reward:
Vendor Gems (After Sharp and Cruel):





Notes:

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Act 3
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Lost in Love Reward:
Vendor Gems (After Lost in Love):




Sever the Right Hand Reward:
Vendor Gems (After Sever the Right Hand):




Fixture of Fate Reward (Optional):
Vendor Gems (After Fixture of Fate):










Notes:

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Act 4
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Breaking the Seal Reward:
Vendor Gems (After Breaking the Seal):




The Eternal Nightmare Reward:
Vendor Gems (After The Eternal Nightmare):





Notes:

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Trials of Ascendancy
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Node NameDescription

Forbidden Power
6% increased Area of Effect per Power Charge
6% increased Damage per Power Charge
Gain a Power Charge after Spending a total of 200 Mana
+1 to Maximum Power Charges

Profane Bloom
Cursed Enemies you or your Minions Kill have a 50% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage

Unholy Authority
You can apply an additional Curse
Your Hexes can affect Hexproof Enemies.

Void Beacon
Nearby Enemies have -20% to Cold Resistance
Nearby Enemies have -20% to Chaos Resistance
Nearby Enemies have 100% reduced Life Regeneration rate

Withering Presence
+60% to Chaos Resistance
15% more Chaos Damage
Every second, inflict Withered on nearby Enemies for 15 seconds
Nearby Hindered Enemies deal 15% reduced Damage over Time

Frigid Wake
Cannot be Chilled
Cannot be Frozen
15% more Cold Damage
Every 4 seconds, 33% chance to Freeze nearby Chilled Unique Enemies for 0.6 seconds
Every 4 seconds, Freeze nearby Chilled Non-Unique Enemies for 0.6 seconds
Nearby Chilled Enemies deal 10% reduced Damage with Hits

Vile Bastion
Regenerate 40 Energy Shield per second
Regenerate 2% of Energy Shield per second for each
Enemy you or your Minions have Killed Recently, up to 10% per second
Cannot Be Stunned while you have Energy Shield

Normal Labyrinth


Cruel Labyrinth


Merciless Labyrinth


Eternal Labyrinth