Scion

Path of Exile Version 3.25
Planner Version: 2.9

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Act 1
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Starting Gems: Spectral ThrowPrismatic Burst Support

Enemy At the Gate Reward:
Vendor Gems (After Killing Hillock):




Mercy Mission Reward:
Vendor Gems (After Mercy Mission):




Breaking Some Eggs Reward:
Breaking Some Eggs Reward 2:
Vendor Gems (After Breaking Some Eggs):




The Caged Brute Reward:
The Caged Brute Reward 2:
Vendor Gems (After The Caged Brute):




The Siren’s Cadence Reward:
Vendor Gems (After The Siren’s Cadence)





Notes:

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Act 2
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Bandits:

Intruders In Black Reward:
Vendor Gems (After Intruders in Black):




Sharp and Cruel Reward:
Vendor Gems (After Sharp and Cruel):





Notes:

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Act 3
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Lost in Love Reward:
Vendor Gems (After Lost in Love):




Sever the Right Hand Reward:
Vendor Gems (After Sever the Right Hand):




Fixture of Fate Reward (Optional):
Vendor Gems (After Fixture of Fate):










Notes:

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Act 4
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Breaking the Seal Reward:
Vendor Gems (After Breaking the Seal):




The Eternal Nightmare Reward:
Vendor Gems (After The Eternal Nightmare):





Notes:

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Trials of Ascendancy
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Node NameDescription

Path of Marauder
Can Allocate Passives from the Marauders starting point

Juggernaut
Gain 1 Endurance Charge every second if youve been Hit Recently
Cannot be Chilled
5% increased Damage per Endurance Charge
+1000 to Accuracy Rating
Cannot be Stunned

Berserker
Cannot be Stunned while you have at least 25 Rage
15% more Damage
5% increased Damage taken
2% of Attack Damage Leeched as Life and Mana if youve Killed Recently
Inherent Rage Loss starts 1 second later

Chieftain
20% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds
Unaffected by Ignite
20% increased Warcry Buff Effect
10% increased Strength

Path of Ranger
Can Allocate Passives from the Rangers starting point

Deadeye
Gain a Frenzy Charge every 3 seconds while Moving
Skills fire an additional Projectile
25% increased Effect of your Marks
You and nearby Allies have Tailwind

Warden
20% chance to Suppress Spell Damage
Attack Damage to Penetrate 8% of Enemy Elemental Resistances
You can have an additional Tincture active

Pathfinder
10% increased Movement Speed during any Flask Effect
10% increased Attack Speed during any Flask Effect
Flasks gain 3 Charges every 3 seconds
25% chance for Flasks you use to not consume Charges
Removes Bleeding when you use a Flask

Path of Witch
Can Allocate Passives from the Witchs starting point

Necromancer
Minions deal 30% increased Damage
Your Offering Skills also affect you
Your Offerings have 50% reduced Effect on you
Auras from your Skills grant 2% increased Attack and Cast
Speed to you and Allies
If youve Consumed a corpse Recently you and your Minions have 30% increased Area of Effect

Occultist
You can apply an additional Curse
Regenerate 1.5% of Energy Shield per second
10% increased Effect of your Curses
Cannot Be Stunned while you have Energy Shield

Elementalist
Exposure you inflict applies an extra -20% to the affected Resistance
Shocks from your Hits always increase Damage taken by at least 10%
+1 to maximum number of Summoned Golems
Cannot take Reflected Elemental Damage

Path of Duelist
Can Allocate Passives from the Duelists starting point

Slayer
Life Leech effects are not removed at Full Life
Culling Strike
30% increased Area of Effect if youve Killed Recently
Cannot take Reflected Physical Damage

Gladiator
25% chance to Aggravate Bleeding on targets you Hit with Attacks
Gain 50% Base Chance to Block from Equipped Shield instead of the Shields value
Inherent Bonuses from Dual Wielding are doubled
Deal 1% more Damage with Hits and Ailments to Rare and Unique Enemies for every 2 seconds theyve ever been in your Presence, up to a maximum of 50%

Champion
Your Hits permanently Intimidate Enemies that are on Full Life
100% chance to Taunt on Hit
Enemies Taunted by you take 10% increased Damage
50% chance to Fortify on Melee hit
15% increased effect of Non-Curse Auras from your Skills

Path of Templar
Can Allocate Passives from the Templars starting point

Inquisitor
Damage Penetrates 8% of Enemy Elemental Resistances
10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy lasting 8 seconds
Effects of Consecrated Ground you create Linger for 4 seconds
Nearby Enemies take 10% increased Elemental Damage

Hierophant
8% of Damage is taken from Mana before Life
+1 to maximum number of Summoned Totems
25% increased maximum Mana
Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell
25% increased Effect of Arcane Surge on you

Guardian
Auras from your Skills grant 3% increased Recovery Rate of Life, Mana and Energy Shield to you and Allies
If you have Attacked Recently, you and nearby Allies have +10% Chance to Block Attack Damage
If you have Cast a Spell Recently, you and nearby Allies have +10% Chance to Block Spell Damage
Every 4 seconds, Regenerate 50% of Life over one second

Path of Shadow
Can Allocate Passives from the Shadows starting point

Assassin
10% chance to gain a Power Charge on Critical Strike
+0.75% to Critical Strike Chance
Damage from your Critical Strikes cannot be Reflected
10% chance to gain Elusive on Critical Strike

Saboteur
25% chance to Blind Enemies on Hit
Damage Penetrates 8% of Enemy Elemental Resistances
30% increased Area of Effect
15% increased Cooldown Recovery Rate
Hits have 15% chance to deal 50% more Area Damage

Trickster
Prevent +6% of Suppreessed Spell Damage while on Full Energy Shield
2% more Damage for each different type of Mastery you have Allocated
2% of Damage Leeched as Energy Shield
Nearby Enemy Monsters Action Speed is at most 92% of base value

Normal Labyrinth


Cruel Labyrinth


Merciless Labyrinth


Eternal Labyrinth