Ranger

Path of Exile Version 3.25
Planner Version: 2.9

——————————
Act 1
——————————

Starting Gems: Burning ArrowMomentum Support

Enemy At the Gate Reward:
Vendor Gems (After Killing Hillock):




Mercy Mission Reward:
Vendor Gems (After Mercy Mission):




Breaking Some Eggs Reward:
Breaking Some Eggs Reward 2:
Vendor Gems (After Breaking Some Eggs):




The Caged Brute Reward:
The Caged Brute Reward 2:
Vendor Gems (After The Caged Brute):




The Siren’s Cadence Reward:
Vendor Gems (After The Siren’s Cadence)





Notes:

——————————
Act 2
——————————

Bandits:

Intruders In Black Reward:
Vendor Gems (After Intruders in Black):




Sharp and Cruel Reward:
Vendor Gems (After Sharp and Cruel):





Notes:

——————————
Act 3
——————————

Lost in Love Reward:
Vendor Gems (After Lost in Love):




Sever the Right Hand Reward:
Vendor Gems (After Sever the Right Hand):




Fixture of Fate Reward (Optional):
Vendor Gems (After Fixture of Fate):










Notes:

——————————
Act 4
——————————

Breaking the Seal Reward:
Vendor Gems (After Breaking the Seal):




The Eternal Nightmare Reward:
Vendor Gems (After The Eternal Nightmare):





Notes:

——————————
Trials of Ascendancy
——————————

Node NameDescription

Endless Munitions
Skills fire 2 additional Projectiles

Far Shot
Projectiles gain Damage as they travel farther, dealing up to 30% more Damage with Hits and Ailments
Projectile Barrages have no spread

Focal Point
75% increased Effect of your Marks
25% less Damage taken from other Enemies near your Marked Enemy
Your Mark transfers to another Enemy when Marked Enemy dies

Gathering Winds
Gain 1 Gale Force when you use a Skill
15% increased Effect of Tailwind on you per Gale Force
8% increased Action Speed

Occupying Force
Mirage Archers are not attached to you
+2 to maximum number of Summoned Mirage Archers
Cannot Summon Mirage Archers while near your Mirage Archers

Ricochet
Skills Chain +1 times
Projectiles have 30% chance to be able to Chain when colliding with terrain

Avidity
5% more Accuracy per Frenzy Charge
+1 to Maximum Frenzy Charges
Gain a Frenzy Charge each second while moving

Wind Ward
4% less Damage taken per Gale Force
Lose all Gale Force when Hit

Normal Labyrinth


Cruel Labyrinth


Merciless Labyrinth


Eternal Labyrinth